
You can learn more about the Humble Grand GameDev bundle and see all 4 applications in action in the video below. The bundle is organized into different tiers, where purchasing a higher dollar value tier will get you all of the assets in the lower priced tiers, although in this bundle, only the top and bottom tiers make sense to buy. As with all Humble Bundles, you decide how your funds are allocated, between Humble, charity, the publisher and if you so choose (and thanks so much if you do!) to support GFS by using this link. In addition to the above 4 applications, the bundle also contains 55+ sprite, backgrounds, soundtrack, vfx and other asset packs in a variety of different styles.

Touch up, filter, adjust or edit photos in just a few clicks or using predefined settings.


PixelMash enables you to easily add special effects, work with fixed palettes and more.ĬameraBag is also from Nevercenter and is an easy to use image manipulation application similar to Lightroom or Luminar. PixelMash is a sprite creation/editing/animating tool from Nevercenter, the creators of the 3D application Silo. This includes tools for creating maps, creating 2D character portraits and animations from a selection of base body sprites and equipable items, a particle editor, UI editor and more. with select publishing options available for purchase. RPG Tools is an ambitious tool aimed at roleplaying game creation. developers - TexturePacker, TexturePacker3D, PhysicsEditor, SpriteIlluminator an BabelEdit. Bigger values move the light source away from the sprite - towards the beholder. The end result can be rendered to a sprite or animation. SpriteIlluminator supports 2 light sources in the preview panel: Ambient light which is a non-directional light source Directional light which you can move Settings for the light sources: Z position Change the Z value of the light source. It enables you to render lighting effects over 2d sprites that you can further manipulate by applying texture effects and 3d brushes which will interact with the lights. Sprite Illuminator is a tool for lighting sprites and sprite animations from CodeAndWeb the makers of TilePacker. We will focus primarily on the 4 tools included in the pack.

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The developer for SpriteDLight has said he plans to improve performance on large images though, so here's hoping :)Īs for SpriteIlluminator, I haven't tried it out yet as I already have SpriteDLight, but the various tools for working with the normal maps themselves look very useful and I would be tempted to buy it if it was a bit cheaper.There is a new Humble Bundle of interest to game developers, the Humble Grand Game Dev Toolbox bundle is a collection of tools, sprites, maps, effects and other assets for creating games. ,Buy a license for TexturePacker, SpriteIlluminator or PhysicsEditor. The specular option isn't that useful by itself on SpriteDLight, it wont work with PBR as it's far too light for most materials, would work for legacy shaders though. I own SpriteDLight and it's fantastic, my only gripe with it is that it's got some performance issues with larger images, my sprite sheets are usually 2048x2048 and I've had to get used to doing a half-scale normal map, AO map and depth map. I'd like to chip in that while generating normal maps from a grayscale "depth map" works, it can often lead to undesired results unless your ability to visualize how the normal maps would look after generation is top notch.
